top of page
Search
romatihea1970

Super Contra Nes 30 Lives



If done correctly, the game will start up instead of backing out to the main menu. You will begin with 5 lives that never decrease when killed, and you will have a Super Machinegun weapon equipped at all times!


The Konami Code (コナミコマンド, Konami Komando?, lit. "Konami Command") is a special combination of buttons that appears in several Konami games. It was widely popularized due to its inclusion in the NES home version of Contra (1988), where it allowed the player to obtain 30 free lives. Since then the code has become part of popular culture in general, even appearing in many non-Konami games and diverse media, such as clothing, advertisements and non-gaming related software.




Super Contra Nes 30 Lives




The Konami Code was first used in the release of Gradius (1986), a scrolling shooter for the NES[10] and was popularized among North American players in the NES version of Contra. The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help non-experts players to progress through the game.[11][12]


Super C Cheat CodesCheat CodeEffectRight, Left, Down, Up, A, B, StartPlayer 1 starts with 10 lives.Right, Left, Down, Up, A, B, Select, StartPlayer 2 starts with 10 lives.Hold A + B, then press StartAccess the sound test.After beating the game, press B, A, StartBegin a new game with your old score and all your lives.


For extra lives in 2 Player mode, use the same code above, but either press SELECT before START or highlight 2 Player mode before entering the code. Extra lives are provided at the start of the game, as well as when continuing after a Game Over.


Because of this, the screen-centering trigger is not activated. This causes the ceiling-dropping stretch of the stage to significantly glitch up. The player will eventually end up in an enclosed pathway through the dropping ceiling, during which several of the gaps can be bypassed. This glitch must be performed carefully; for example, if the player gets killed before the ceiling first drops, they will not respawn (assuming they have additional lives left), therefore halting the progress of the game. This trick is most useful for speed runners. Top of page


-The Japanese release is easier than its overseas counterparts. There is a level select cheat code, which is dummied out in the overseas releases. Like the PAL version, the lives code provides the player 30 lives, as opposed to 10 in the North American release.


-The PAL version replaces the player characters and many enemies into robots. Some bosses also received a palette change. The insertion helicopter (from which the players jump off) and helicopter boss are also different. This version is a mix of both the North American and Japanese releases. For example, the title screen animation is the same as in the North American release; conversely, the lives cheat gives the player(s) 30 lives, as in the Japanese release.


I downloaded this over the weekend and I loved it. Interesting how Contra for the NES is far superior to the arcade version. That rarely happens. It's the perfect mix of action, challenge and solid gameplay. It might be the best aged NES game of all time, or right up there with Super Mario Bros. 3 and Mega Man 2.


If I recall accurately, Super C used a modified Konami code that gave 10 lives. Basically they reversed the sequence of everything and made it single, not double, presses of the d-pad. So it was Right, Left, Down, Up, A, B, Select, Start. If this didn't work on Contra 3, I'm sure the options allowed lives to be set higher.


In addition to being a run-and-gun classic, Contra is also the game that made the "Konami Code" famous. Enter "Up, Up, Down, Down, Left, Right, Left, Right, A, B, Start" using the Xbox One controller at the title screen to start with 30 lives instead of the stock three. The A and B buttons have their labels reversed on the Xbox One controller compared to the NES controller, which is why A and B are flipped in the code.


To replay the game with the previous score, complete the game once and return to the title screen. Press A, B then Start at the title screen to start the game again with 3 lives and the same score from the previous game.


To replay the game with the previous score and lives, complete the game once and return to the title screen. Press B, A then Start at the title screen to start the game again with the same score and the same amount of accumulated lives from the previous game.


This game is based off the Contra series, and has a total of 5 areas with varying themes. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C.


Syd Lexia: I hope I get cancer, because then I can refer to my cancer as Super C. Then I'll be able to get away with it; people seem to get pretty pissed at me when I refer to *their* cancer as Super C. In many ways, Konami's first Contra sequel is a lot like cancer. It is a cruel, unforgiving trial, one that has claimed many lives. And just like cancer, you never really beat Super C... you merely survive. Seriously though, this game always annoyed the fucking hell out of me. It's significantly harder than the original Contra and the cheat code for 30 lives was replaced with a cheat code that only gives you TEN lives. What the fuck was that about? I beat many NES games in my childhood, but this was not one of them.


Each level is split into two sections each, with the first section ending with you having to shoot some sort of Orb to be able to pass to the next. The split serves as a checkpoint if the player has to continue. Upon death, the player spawns where they died and if they run out of lives, they can continue on the part of the level that they're currently on, although the player only gets three continues like in Contra. There are 8 levels in total, all of which are side-scrolling, and each has a boss at the end. Each level (with the exception of the first) has a 4-number password, although there is a glitch with the password system because for unknown reasons the title card before Level 7 doesn't actually appear until the player has completed it, meaning that the supposed password for the final level redirects the player to Level 7. After completing the level using this password, the player gets the real password for Level 8. Level 2 plays like a side-scrolling shooter, with the player flying on a jetpack throughout the level and the background scrolling by itself. This level also appears to be a ripoff of S.C.A.T. (Special Cybernetic Attack Team) for the NES. Level 6 (Trolley Bus) is another auto-scrolling level for the first 2 sections where the player has to avoid holes while running across what's presumably a train, and this is the only level where you don't have to shoot an orb to move to the next section. All of the bosses are stationary, and fire various projectiles. The fourth one appears to be based off the final boss in Contra. The final boss is probably the most unique because you have to shoot the Sparks on it's spiked collar before you can actually damage it. The ending is an image of a submerged submarine below a starry sky with the message "END."


Start the game with 30 lives, this is also known as the Konami code or the Contra code. On the title screen, press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. If you did this correctly, when you start a new game you will see that it says "Rest 30".


Contra was not an easy game even with the extra cheat lives, but with the standard three required no less than a perfect walkthrough was needed. Any other gaming platform allowed you to have as many lives as you had quarters in your pocket, but the strict and unforgiving NES gave you only three attempts. Probably the first users to discover the sequence were the desperate NES players, uncontrollably mashing the buttons after yet another death.


Some players believe that this is the only code that will grant you in-game perks. Here Contra is again to blame for the misconception. The confusion was caused because of the two-player mode required to press SELECT after entering the code to grant thirty lives to both participants. 2ff7e9595c


1 view0 comments

Recent Posts

See All

Comments


bottom of page